![]() Requiring 5 taps from the AK to get that headshot even if you aim dead center on his head, even if the enemy is standing completely still, hell even if he is AFK, negates all that gratification. ![]() It is a representation of all the hours you put into mastering this skill. Killing another player with well placed aim is truly gratifying. It wouldn't be very fun to play or watch basketball if there was a computer that decided that 6% of the shots that go through the hoop would be disqualified. Often times (not always) when people complain about bad hit-reg, it is simply this RNG (random number generator) on bullets in effect and it makes people very confused and frustrated.Īs a spectators sport it is much more enjoyable for viewers to see amazing and deliberate skill-shots.Īs an eSport it is much more enjoyable for players to make amazing and deliberate skill-shots. ![]() ![]() Players get very frustrated with the game when they aim pixel-perfect on target but for some reason their shots miss. It makes the game random instead of deliberate and firefights are decided to a large degree by chance and luck instead of being under the players control. It puts a limit on how well people can shoot (skill-cap). Inherent inaccuracy while standing still makes the game less responsive and therefore less immersive. AWP is 98% accurate, AK47 standing is 93% accurate, AK47 crouching is 96% accurate, Deagle standing is 90% accurate, deagle crouching is 95% accurate etc All guns have some inherent inaccuracy on the first shot while standing still.
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